Software
The majority of the programming can be broken down into three major categories:
- Coach Gameplay
- Communication
- Player Gameplay
For high-level descriptions of how the software on our coach and player functioned, please see our STATE CHARTS and PSEUDO-CODE pages.
For the C and Assembly code that we ran on the various PIC16F690 processors, please see our CODE LISTING page.
To learn the whole game play communication process, please download the protocol for communications between player and coach below.
For the C and Assembly code that we ran on the various PIC16F690 processors, please see our CODE LISTING page.
To learn the whole game play communication process, please download the protocol for communications between player and coach below.
me218ccommunicationsprotocol.pdf | |
File Size: | 617 kb |
File Type: |